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Developer(s) | FromSoftware |
---|---|
Publisher(s) | FromSoftware |
Producer(s) | Toshifumi Nabeshima |
Designer(s) | Takeyuki Kitazaki Takeshi Sato Hiroya Kimishima Yui Tanimura |
Programmer(s) | Tatsuyuki Sato |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
PS2 60FPS Codes List. Posted by 3 years ago. PS2 60FPS Codes List. Tales of the Abyss SLUS-21386 60 fps. 2032E1DC 00000000. 20720A20 3FB30000. Shadow of Destiny SLUS-20146 0xF14DFE0A 60 fps. 0040A0F1 00000001.
Shadow Tower Abyss (シャドウタワーアビス) is a role-playingvideo game developed and published by FromSoftware for the PlayStation 2.[1] The game is a sequel to Shadow Tower, and features a number of genre and mechanical elements that can also be found in Demon's Souls and the King's Field series. Shadow Tower Abyss was announced on 22 August 2001 and released in Japan on 23 October 2003.[2][3] An English version was being developed by Agetec, but the project was cancelled by Sony Computer Entertainment America (SCEA), its publisher, prior to completion.[4] A fan translation was released in 2011.
Development[edit]
Three years after the release of its predecessor, From Software announced Shadow Tower Abyss in 2001 and unveiled the game's website on 13 December 2002.[5] A demonstration version, presented at the Tokyo Game Show between 26 and 28 September 2003, suggested that development was almost finished.[6]Shadow Tower Abyss was the only role-playing game in From Software's stall, and the company's other ventures at the time included Otogi: Myth of Demons, Kuon, Armored Core: Nexus and Echo Night: Beyond.[6][7]
While the Japanese release of Shadow Tower Abyss continued as planned, the English version was cancelled during the localisation stage. Mark Johnson, Agetec's producer, announced the cancellation on the SCEA website and stated that 'for the most part the localization was completed, aside from package and manual'.[4] According to Johnson, the publisher had expressed concerns over its projected sales outside of its home market. Although Shadow Tower Abyss was ranked 14th overall and had been released mid-week, only 12,908 units were sold in Japan in the period from 20 to 26 October 2003.[8] SCEA was also worried at the game's visual quality in comparison with its contemporary rivals within the role-playing and first-person genres. Johnson went on to say that the cancellation was 'by far the hardest thing for me to accept and I did everything possible to fight for its release'.[4] A petition to SCEA was unsuccessful.[4] Instead, Agetec went on to publish one of From Software's other games, Echo Night: Beyond, in the United States in 2004.
Plot[edit]
The game is set within the citadel first featured in Shadow Tower, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity.[9][10] What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape.[9]
Rurufon, a female non-player character, returns from Shadow Tower.
Gameplay[edit]
Shadow Tower Abyss is played entirely from the first-person perspective, and requires the player to navigate through a series of catacombs, caverns and open-air walkways in an effort to ascend the tower. There are numerous regions within the citadel, including subterrean forests, hellish caverns, waterfalls and temple-like chambers.[11] While exploring, the player encounters a variety of friendly and aggressive characters, and collects keys, armour and up to 500 different weapons.[12] Furthermore, the game features the ability to wield two weapons, a detail that allows players to easily switch between a handgun and a dagger, for example. Unlike Shadow Tower, the sequel does not feature a multiplayer mode.
![Shadow Tower Abyss Gameshark Shadow Tower Abyss Gameshark](https://hive.indienova.com/ranch/gamedb/2019/12/image/ccz2fxwgza7hee83qglf.jpg)
The game world is populated with a total of 68 monsters and non-player characters, who 'seem to have regular schedules and activities--that take place independent of [one's] actions--such as burning a bonfire and talking amongst themselves'.[12] The majority are aggressive and attack the protagonist on sight, while others provide information and serve to further the plot.[10] During battle, players can sever segments of a creature's body with knives and decapitate them with carefully placed shots from their firearm.[12] Indeed, the wings of aerial combatants can be targeted with a sniper rifle, causing them to plummet to earth when struck. Additionally, the game's Artificial Intelligence (A.I.) results in opponents often fleeing from the player when injured.
Typical to a number of games within the role-playing genre, Shadow Tower Abyss features a statistics-orientated character development system. Unusually, however, the protagonist does not gain experience points, but 'grows' by destroying the numerous denizens of the tower and harvesting their souls. Thus, over time the player will gradually become stronger and inflict comparatively more damage.[12] This 'growth' mechanic is also found in the game's predecessor, and serves to encourage players to explore as much as possible. Hit points, which represent the life force of the player, and magic points, for casting spells, are determined by additional mental and physical attributes. Vitality, for example, directly affects the number of hit points, while Strength influences the maximum weight that can be carried. Break, Pierce and Slash each determine the damage done by the relevant melee weapon, whether it be a hammer, dagger, or an axe. In addition, certain items grant permanent or temporary bonuses to the player's attributes. A Soul Pod, for example, will grant the player an extra twenty points for any attribute, while the Symbol of Elements increases the magical Elements statistic by fifty percent for a brief period.
Although there are firearms spread throughout the game, ammunition is scarce, and the various melee weapons are all durable.[11] If the player uses their axe excessively, for example, it will eventually deteriorate to the point of breaking. While replacement weaponry can be found in containers and retrieved from corpses, the game features a number of different shops, which are each represented by glowing crystalline structures: Merchants (green), Blacksmiths (purple) and Healers (red).[11][13] 'Cunes' are the game's unit of currency, and are typically looted from cadavers.[11] In addition, there are save points, which are represented by a cyan crystal.
Reception[edit]
The Japanese gaming publication Famitsu gave the game a score of 30 out of 40.[1]
Legacy[edit]
In 2009, From Software revisited the dark fantasy role-playing genre with the critically acclaimed Demon's Souls on the PlayStation 3 (PS3). As with Shadow Tower Abyss, Demon's Souls centres on the collection of the souls of the dead as a means of developing the statistics and equipment of one's character. Also like Abyss, Sony once again declined to publish Demon's Souls overseas, and instead publishing rights for the American release were obtained by Atlus. While IGN reported that the game had sold out in Japan, with 39,689 units shipped during its first week, the game also fared well in the United States with 150,000 units sold by October 2009 and 250,000 by mid-March 2010.[14][15] Given its overseas performance, Yeonkyung Kim, a Sony employee responsible for localisation, remarked that the company's decision not to publish world-wide was 'a mistake', and Demon's Souls should have 'come out as a first-party title'.[16] As the spiritual successor to Shadow Tower Abyss and the King's Field series, the game received multiple accolades, obtaining a Metacritic ranking of 90.[17]
References[edit]
- ^ ab'SHADOW TOWER ABYSS (シャドウ タワー アビス) [PS2] / ファミ通.com'. www.famitsu.com. Retrieved 25 July 2018.
- ^'From Software announces its 2002 software lineup'. GameSpot. Archived from the original on 24 January 2013. Retrieved 19 March 2010.
- ^'Shadow Tower Abyss summary'. GameSpot. Archived from the original on 24 July 2009. Retrieved 19 March 2010.
- ^ abcd'SCEA rejects Shadow Tower: Abyss'. Gaming-Age.com. Archived from the original on 12 August 2007. Retrieved 19 March 2010.
- ^'Shadow Tower Abyss Teaser'. IGN. Retrieved 19 March 2010.
- ^ ab'Tokyo Game Show: Titles on Exhibit'(PDF). Tokyo Game Show. Retrieved 19 March 2010.
- ^Takakazu, Kitamura (26 September 2003). 'Tokyo Game Show 2003 opening (Japanese)'. GameWatch. Retrieved 20 March 2010.
- ^'It Came From Japan: Volume 8'. GameSpot. Archived from the original on 28 June 2011. Retrieved 19 March 2010.
- ^ ab'Shadow Tower Abyss summary (Japanese)'. From Software. Archived from the original on 3 April 2010. Retrieved 19 March 2010.
- ^ abFukuda, Taro (23 October 2003). 'Shadow Tower Abyss review (Japanese)'. GameWatch. Retrieved 20 March 2010.
- ^ abcdFukuda, Taro (16 October 2003). 'Shadow Tower Abyss preview (Japanese)'. GameWatch. Retrieved 20 March 2010.
- ^ abcdNiizumi, Hirohiko (23 September 2003). 'Shadow Tower Abyss Impressions'. Archived from the original on 23 January 2013. Retrieved 19 March 2010.
- ^'Silent Shore Area'. Kings-Field.com. Retrieved 19 March 2010.
- ^Tanaka, John (13 February 2009). 'Demon's Souls Sells out in Japan'. Retrieved 19 March 2010.
- ^'Demon's Souls sells nearly 250K in US, Atlus posts profit'. 16 March 2010. Archived from the original on 24 April 2012. Retrieved 19 March 2010.
- ^Welsh, Oli (16 March 2010). 'Sony: dropping Demon's Souls 'a mistake''. Eurogamer. Retrieved 19 March 2010.
- ^'Demon's Souls ranking'. Metacritic. Retrieved 20 March 2010.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shadow_Tower_Abyss&oldid=948525596'
Contents.Gameplay Shadow Tower is an action-oriented very similar to. It features a first person style of gameplay where the player engages in combat with enemies, searches for hidden items and traps, and interacts with NPCs. Unlike most RPGs, it does not feature a system of which the player character uses to grow more powerful. Instead all creatures are non-respawnable and every type of enemy killed will raise fixed stats on the player, so in order to increase specific stats a variety of different enemies need to be killed. The game also includes an item which allows the player to increase any stat by a few points manually, allowing for some character customization.
A common issue for new players is that stat names don't refer to what they might be used to from other RPGs; for example, the stat Strength doesn't affect the character's attack power, but their hit points instead. Each piece of the character's equipment has a durability rating, meaning that it will wear down over time and must eventually be repaired or replaced. The game also features no music and no automap. Some differences from the previous King's Field installments are a shield that acts as an actual usable item that must be raised to block attacks, a more in-depth equipment screen, and the new progression system.Plot The game is set on the continent of Eclipse, in the Holy Land of Zeptar. The player takes the role of a mercenary named Ruus Hardy. Returning home to Zeptar, he finds that the entire city, as well as the central tower, have been sucked into the underworld.
He meets an old man who gives him the Dark One's sword, the only weapon which can injure the demons responsible. Swearing to rescue the old woman who raised him, as well as the rest of Zeptar, Ruus descends into the underworld.Development and release. Retrieved May 27, 2018. Retrieved June 15, 2019.
^. (in Japanese). Retrieved June 15, 2019. ^.
Retrieved June 15, 2019. Wigmore, Glenn. Archived from on November 17, 2014. Retrieved June 15, 2019.
'Shadow Tower'. 2000.
Reppen, Erik (November 1999). Archived from on May 21, 2000. Retrieved June 15, 2019.
Sato, Ike (November 15, 1999). CBS Interactive. Retrieved June 15, 2019. 'Shadow Tower'. 2000.
'Review: Shadow Tower'. 2000.External links. at.
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